Gorefist

Initial selection was Physical, Abstract, and then Social.

The characteristics which are revealed after the Autoselect finishes are as follows (ask GM for clarification as need be):

Esoteric Talents:

  • Artifact Usage
    • Fundamental Restoration
    • Basic Reinforcement
    • Basic Empowerment
    • Basic x2 Fuelling
    • Basic x2 Item Absorbtion

Skill Talents:

  • Fundamental Demolitions
  • Fundamental Esoteric Theory
  • Fundamental Evasion
  • Fundamental Mechanics
  • Basic Awareness
  • Basic Brawling
  • Basic Shields
  • Basic Throwing
  • Basic x2 Armor Use

Personal Talents:

  • Arcane Blood
    • Arcane Font
  • Backup Consciousness
  • Upgradable Body Parts

Complications:

  • Alternative Consciousness
    • Can seize control
    • Distracting
    • Typically passive
  • Partially Mechanical
  • Squishy Centre
  • Unrestricted Font

Equipment:

Clockwerks Mechanical Man

  • Artificial Arms (Damage ++, Strength ++)
  • Artificial Legs (Stability ++, Endurance +++))
  • False Head (SenseProtection +, GasResist ++)
  • Protective Shell (Defence ++, Resilience ++)
  • Set Bonus (CritResistance +)