Beta Test : Polk
Initial selection was Abstract, Physical, then Social.
The characteristics which are revealed after the Autoselect finishes are as follows (ask GM for clarification as need be):
Esoteric Talents
- Fundamental Psi Sensitive
- Basic Kitbashing
- (Basic) Turned Up To Eleven : Temporarily buff performance of non-combat machine at cost of damaging after each use.
- (Basic) Keep It Working// : Temporarily buff health of a damaged machine at the cost of further damage after buff fades.
- Basic Machine Empathy
- (Fundamental) Background Hum : Can 'hear' general presence and health of nearby machinery.
- (Basic) Bug Report : Can perform an instant diagnostic on a machine as well as gain knowledge of recent usage.
- Basic Radiotelepathy
- (Fundamental) Walking Transceiver : Can receive and send signals as per a Personal Comm Unit.
- (Basic) Private Channel : Can send to a specific comm without any chance of non-Psi interception.
Skill Talents:
- Fundamental Improvised Weapons
- Fundamental Haggling
- Fundamental Science!
- Fundamental Shooting
- Fundamental Unarmed
- Fundamental Intimidation
- Basic Athletics
- Basic Bludgeoning
- Basic Computers
- Basic Electronics
- Basic Starship Operation
- Basic x2 Engines
- Basic x2 Repair
- Basic x2 Science
Personal Talents:
- Gremlin
- Environmental Protection
- Universal Digestion
- Instinctive Psi [Basic x2 Technopathy]
- Grease Monkey
- Washes Up Real Nice
Complications:
- Mo' Power!
Beginning Equipment:
- Belt : Poor Toolbelt (Inventory Space+)
- Primary Hand : Reliable Wrench (Bludgeoning Weapon; Tool; Repair+)
- Unidentified Canned Goods x3 (Unidentified)
- Common Emergency Ration Bar (Consumable; Imperishable; Hunger-)
page revision: 3, last edited: 26 Jul 2012 19:16