The Forge Crown - House Rules

? House rules used and custom stuff added.


Abilities

Craft

Exalts are blessed by Autocthon as part of his hand in their original creation. Rather than purchasing the elemental (Air, Earth, Fire, Water, Wood) Crafts seperately they may buy Craft(Elemental) which initially applies to a single element of their choice. Expanding this to cover the other elements costs the same as a speciality per additional element.

Non-elemental Craft needs to be purchased as an entirely seperate abilities and per dot as the book describes.


Lunar Charms

BRUISE-RELIEF METHOD

Cost: 1m+; Mins: Stamina 2, Essence 2; Type: Reflexive
Keywords: Combo-OK, Gift
Duration: Instant
Prerequisite Charms: Any Stamina Excellency

Stewards heal quickly, the better to keep up with their duties. This Charm heals one level of bashing damage the character has suffered for each mote spent. She may spend no more than (Stamina) motes on this Charm in a single action.

Characters may activate this Charm even when unconscious.

A Lunar may commit two motes when activating Deadly Beastman Transformation in order to regenerate one level of bashing damage reflexively each action; this counts as one mote spent on this Charm in regards to its limit of motes per action.

HALTING THE SCARLET FLOW

Cost: - (2m+); Mins: Stamina 4, Essence 2; Type: Permanent
Keywords: Obvious, Gift
Duration: Permanent
Prerequisite Charms: Bruise-Relief Method

Silver light shines from the Lunar’s wounds as lacerations close and bones knit instantly. When the light fades, all that is left are a few bruises.

This Charm permits the character to heal a single level of lethal damage when Bruise-Relief Method would normally permit him to heal two levels of bashing damage. If the character takes a miscellaneous action to heal, which may not be placed in a flurry, then she may disregard the limit of how many motes per action may be spent on Bruise-Relief Method.

When used as a Gift, this Charm requires the commitment of 3m and permits the Lunar to reflexively regenerate one lethal or bashing health level at the beginning of each action. This counts as two motes spent on Bruise-Relief Method in regards to the limits of motes which may be spent on that Charm per action.