Certain Magics - Spells & Techniques

INCOMPLETE

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Techniques

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Casting Techniques

xxx techniques concerning casting spells.

Smearing

xxx "flood" the area where the runes are being written in order to obscure which ones are being used.

Overlapping

xxx "write" the runes in the same space so as to make it harder to read

Atomic Casting

While extremely difficult it is possible to create a spell as a single unit and have it take effect immediately. Effectively the mage is skipping the normal casting and forming steps to directly shape mana into the finished product all at once. It is amazingly taxing mentally as every aspect of the finished spell has to be visualised at once to the point that the technique is learnt purely for individual spells rather than as a separate skill. However once it can be accomplished it eliminates the chance of another mage reading the spell being cast and drastically quickens the casting time required.

Internal Techniques

Flooding

xxx flooding self with mana in order to cause foreign magics difficulties

Purging

xxx channeling away from self mana residue in order to clear it out

Acceptance

xxx Opening up to magics which might otherwise be resistance. Were's use it a lot.


General Magics

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"Detect"

The spell enhances a mage's natural ability to assense mana and allows the mage to see and feel the details of magic around them. The distance to which this increases the mage's normal ability to assense depends on the exact variation of Detect being used, but doubling or tripling the normal assensing range would be the minimum for a successful casting.

In addition to enhancing the range of perception, Detect helps the clarity of assensing. Mana not matching ones own affinity comes properly into "focus", with colours being apparent in comparison to your affinity and the affinity of the mana involved, and close up it becomes possible to perceive something of the casting mechanic of a spell from the mage's own affinity. This helps in reverse engineering spells.

Variations include:

  • Reduction of range of magical perception in exchange for far better clarity of mechanisms of spells and being able to see more of the 'internal' mechanics of a spell.
  • Increase in sensitivity so as to pick up the 'residue' of magic and thus determine if magic has been used on something. More advanced variants of this type can sometimes determine the purpose of the spell or spells previously involved as thought sensing the original spell without the aid of Detect.
  • Enhanced range of perception or limited penetration of mundane barriers for purposes of detection. Spells warding against Detect are common things for mages to end up putting up around their workrooms for this reason.

"Lend"

While a basic cantrip it would have a very odd feeling to it as it lets you 'grant' access to your magic to another mage or spell. At the basic version you just open up and they take what they need to use, a sensation which feels intimate and vulnerable (although exact feelings varies by individual and spell). A spell which you've cast and then let go normally 'uses up' the power you gave it, running on inertia so to speak, but this lets you refil it as it suckles off enough power to get back to 'full'.

Leeches is possibly a better term, but see the comment about sensations…

Just being able to refresh your own spells makes it a nigh essential cantrip in and of itself, but it's the ability to join to other magic which makes it so important. Tweaking it can show you how to make a large 'pool' for a spell which is idependant and starts you on ways to manipulate spells which you've already 'let go' of. Alternatively you could develop it into a version which only lets out a measured amount of magic or a version which helps you -take- a little magic from someone.

There's a few straightforward variations which let you give more efficently, but they tend to have… requirements.

Annoyingly, except when putting it into your own spells, trying to move magic -into- your reserves seems an exercise in frustration. When loaning it they need to use it as fast as they pull it from you or it just… splashes.

"Script"

'Script' lets you write with magic so to speak. Initially it'd be hard to see writing in 'script', but after a couple of hours practice it becomes natural. You can use it to imprint symbols on a page, either normal words or representations of bits of magic, and they can only be seen by someone else with potential (or better). He does warn you that after a couple or years this version might start to fade, but it's good for keeping things from the mundanes.

Tweaking -this- can yeild a surprising ammount including making the script less visible to others, even other mages, and hints on how to 'hide' magic in general. Conversely, it's a good example of how to 'imprint' magic onto an object and make it stick. (Although a witch would have better examples in the very basic curses.)

"Resume"

xxx Take control of one of your own released spells.

"Sustain"

xxx Version of Lend which works off of an internal "cache" of mana.

"Array"

xxx Version of Lend which feeds power to multiple spells.

"Subvert"

xxx Version of Resume which takes control of a spell cast using mana of your affinity. Requires that you know how to cast the target spell.

"Cancel"

xxx Shatter a spell by washing it away with mana. Requires significantly more mana than target spell contains and can be countered if more mana is fed into the spell.

"Undo"

xxx Undoes a spell. Uses only as much mana as the spell contains, but required knowledge of spell and matching affinity.

"Unpick"

xxx Dismantles a spell of matching affinity to discover how it was made. Can blow up badly if done incautiously, uses a lot of mana, and is slow.

"Maintain"

xxx Combination of a Lend feeding an Array which then supplies the mana required for the Lend. Effectively makes the spell take mana from the caster without the caster having to spare any attention for it.


Entropy Magics (Witch)

"Sabotage"

xxx Entropy mana version of cancel which is far more mana efficent.